Tag Archive: Mobile VR Jam

First Impressions – Part 3

Gear VR Development

I wrote about this at Ocuvelop.com, but development for the Gear VR is harder than I expected. I still consider experimenting and figuring this out, but I want to actually develop at some point.

I fear I can not go for a significant project if I invest half a year simply in learning and experimenting.


Android Update

The Lollipop update destroyed a lot of the magic of the Gear VR. Nothing “just works” anymore. Even in the panorama photo app there are weird display effects from time to time and the stereoscopic images crash the application more often than not, probably because there is less memory available.

Fortunately most of the apps still run in principle. The performance has become an issue, though … and I cannot get most of the Mobile VR Jam entries to run.

That is extremely unfortunate because everything was working so nicely … and I fear Oculus will not be able to fix all the problems and Google will not fix the Lollipop problems and Samsung will not roll out a version of Lollipop that allows me to install the VR Jam entries (there seems to be a known bug in the Android 5.0.1 version that Samsung rolled out: https://forums.oculus.com/viewtopic.php?t=22617).

I could test a few apps, though.


VR Jam entries

I managed to try DRIFT, which I think has a lot of potential but was too frustrating for me.

I played Atop The Wizard’s Tower until I got the “Need To Cool Down” message. I think a bug messed up the 3rd wave. The enemies were stuck at the spawn locations and at some point “suddenly” Wave 4 almost began. It would be nice without the Cool Down problem.

I rode the VR Coaster several times and love it, except for extreme lag at a certain point which occured every time I tried it.

Captain Clark Adventures is a lot too bumpy. I may be spoilt, but the way you go from scene to scene and do not find anything to do in most of them was not a fun experience. The graphics are great, though.

My favorite so far is the Castle VRuin entry. Photogrammetry was used to create a realistic model of a castle (Hohenrechberg, with shots from a UAV). In the menu the castle is shown as a 1:100 model, slightly too close to the camera for my taste. Then you can actually explore the castle in a first person view experience. Like in the VR Coaster entry, there are many little details to enjoy.



The troubles with the Lollipop update are bad. It almost feels like a Google move to fight a certain Cardboard competitor.

I could imagine that strategic moves are discussed at Oculus. I would not be surprised if there are talks with Samsung about the state of Tizen … or decoupling the Oculus mobile experience from the Android development fragmentation somehow.

If they plan to stick with Android, I am not so sure that this would be good news either. While the potential of mobile VR has become more apparent, I am not as confident that Oculus will be able to fulfill the potential in the mobile world. I am afraid that they might pivot and focus on desktop hardware and software eventually.

Oculus Mobile VR Jam – Status

I have to throw in the towel after Milestone 1.

My Note 4 has not arrived yet, meaning the next chance to pick it up at my parents’ place is Friday (1st of May). At first it seemed not that important to have a Note 4 in time. The challenge post said that the Note 4 is only needed to make sure the entry runs on the device.

Now it seems as if you cannot develop the application (at least on the native development path) without one.

That might be wrong and I should probably ask on the forums, but time is really an issue. Following the instructions in the Mobile SDK documentation (without quite understanding them) did not magically work out for me.

That does not surprise me, but my experience tells me that it will take weeks to figure out what the problem is. With only two to three hours available each day I need to give up now.

The new plan is solving the problems and working on the projects from May 18 through May 25 (finally on vacation).


The projects that I have submitted for Milestone 1:

– Dactype (Divide And Conquer Typing – with gamepad)

– SpriteScapes 3Ditor (Voxel Editor – with Divide And Conquer menu navigation)

Mobile VR Jam Challenge ac…knowledged

SpriteScape 3Ditor

The Mobile VR Jam by Oculus … I so want to accept the challenge. I decided to commit a few days ago. I bought the Gear VR even though it is hard to justify the expense. Soon I will order the Note 4.

The trick is thinking about it as an investment … fortunately men are great at that kind of self-deception :-).

The only problem: the timeframe. I can hardly see myself finishing something in the given timeframe. My spare time is severely limited and I will be just starting out with the SDK. Mentally I have already given up on actually submitting a simple and crude version of a SpriteScapes 3Ditor in the Tools and Experiences bracket:

A gamepad controlled voxel editor for the Gear VR.

Well, at least I have almost given up. If using the SDK turns out to be simpler than anything I have seen before, then I might get something worthwhile done in time.

What I am sure of is that Virtual Reality will be an interest that sticks and that I will invest time in.

Even if this challenge is not the one thing that brings me riches and glory, it is and will always be the one thing that sparked the creation of this Blog and made me second guess the thought that I do not want to join any gold rush ever.

This is going to be a cool gold rush.