Oculus Mobile VR Jam – Status

I have to throw in the towel after Milestone 1.

My Note 4 has not arrived yet, meaning the next chance to pick it up at my parents’ place is Friday (1st of May). At first it seemed not that important to have a Note 4 in time. The challenge post said that the Note 4 is only needed to make sure the entry runs on the device.

Now it seems as if you cannot develop the application (at least on the native development path) without one.

That might be wrong and I should probably ask on the forums, but time is really an issue. Following the instructions in the Mobile SDK documentation (without quite understanding them) did not magically work out for me.

That does not surprise me, but my experience tells me that it will take weeks to figure out what the problem is. With only two to three hours available each day I need to give up now.

The new plan is solving the problems and working on the projects from May 18 through May 25 (finally on vacation).

 

The projects that I have submitted for Milestone 1:

– Dactype (Divide And Conquer Typing – with gamepad)

– SpriteScapes 3Ditor (Voxel Editor – with Divide And Conquer menu navigation)

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